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KCD Alchemy

A fast, no-account, client-side recipe calculator for Kingdom Come — Deliverance's alchemy system.

Client
Own project
Role
Designer & Developer
Year
2025
Status
Live
Stack
Next.js, TypeScript, Game Tools, Static
KCD Alchemy recipe browser

The vision

Kingdom Come — Deliverance has an absurdly detailed alchemy system. Players need a quick way to look up which ingredients combine into which potions, where to find them, and how to brew them — without wading through wikis stuffed with ads.

KCD Alchemy is the tool I wanted: open the page, search a potion or ingredient, get the answer, close the tab.

What I built

  • Next.js with full static export — every page pre-rendered, no runtime API
  • Client-side filtering and search — zero round trips after the initial load
  • Recipe data structured as typed JSON, validated at build, and rendered into clean recipe cards
  • Ingredient locations with map references for the in-game cartographers
  • Mobile-first layout because most lookups happen one-handed while playing

Outcome

Live at alchemy.kcd.tools and used by the KCD community. Small in scope, useful in practice, and a reminder that not every project needs a backend.

Something like this, for your business.

Tell me what you're working around at the moment and I'll tell you how I'd approach it.